package com.handinfo.android.core.net;

/**
 * @author Xia Mingwei
 * @version 1.0
 */
public class GameProtocol
{

	static public final int CONNECTION_CREATED = 0x00000ff0;
	static public final int CONNECTION_BROKEN = 0x00000ff1;
	static public final int CONNECTION_MESSAGE = 0x00000ff2;
	static public final int CONNECTION_GET_WMA_INFO = 0x00000ff3;
	static public final int CONNECTION_CREATE_FAILED = 0x00000ff4;

	public static final int C_DEFAULT = 101;
	public static final int CS_HEARTBEAT = 103;
	// public static final int SC_HINT = 301;// 服务器返回提示信息
	public static final int SC_HINT_A = 31;
	public static final int SC_HINT_B = 32;
	public static final int SC_HINT_C = 33;
	public static final int SC_HINT_D = 34;
	public static final int SC_HINT_E = 35;
	public static final int SC_HINT_F = 36;
	public static final int SC_CONFIRMATION_PROMPT = 40;// 确认提示
	public static final int SC_HEARTBEAT = 303;

	public static final int SC_INTERACTIVE = 200;// 统一交互返回指令
	public static final int CS_ROLE_VIEW = 500;// 查看玩家信息
	public static final int SC_ROLE_MONEY = 711;// 增删玩家金钱0 , 经验1
	public static final int SC_ROLE_EXP = 734;
	/***************************************
	 * 客户端通知计费中心
	 ***************************************/
	public static final int CS_COMMON_NOTIFY_BILLING = 169;
	public static final int SC_COMMON_NOTIFY_BILLING = 30014;
	/***************************************
	 * 用户中心指令集
	 ***************************************/
	// CS - 客户端 -> 服务器
	public static final int CS_USER_AUTH = 101;// 第一次认证
	public static final int CS_USER_REAUTH = 110;// 重新认证
	public static final int CS_USER_ROLE_LIST = 104;// 获取人物列表
	public static final int CS_USER_CREATE_ROLE = 105;// 创建角色
	public static final int CS_USER_SERVER_LIST = 107;// 获取服务器列表
	public static final int CS_USER_SELECT_ROLE = 111;// 选择角色
//	public static final int CS_USER_WORLD_LIST = 116;// 获取世界列表
	public static final int CS_USER_DISCONNECT_ANOTHER = 117;// 断开当前角色的其他连接
	public static final int CS_USER_INFORMATION = 504;// 角色信息
	public static final int CS_USER_SKILL_INFORMATION = 507;// 技能信息
	public static final int CS_USER_DELETE_ROLE = 119;// 删除角色
	public static final int CS_USER_FIND_ROLE = 121;// 取消删除角色
	public static final int CS_USER_REGISTER = 125;// 注册账号
	public static final int CS_USER_AUTO_REGISTER = 127;// 自动注册
	public static final int CS_USER_SELECT_WORLD = 131;// 进入世界
	public static final int CS_USER_CHANGE_PASSWORD = 137;// 修改密码
	public static final int CS_USER_BINDING = 138;// 账号绑定
	public static final int CS_USER_UNBIND = 139;// 解除绑定
	public static final int CS_USER_RETRIEVE_PASSWORD = 143;// 找回密码
	public static final int C_USER_LOGIN_DL = 159;// 当乐号登入
	public static final int C_USER_LOGIN_91 = 160;// 91号登入
	public static final int C_USER_LOGIN_UC = 161;// UC号登入
	public static final int C_USER_LOGIN_JY = 162;// 极游号登入
	public static final int C_USER_LOGIN_XIAOMI = 163;// 小米号登入
	public static final int C_USER_LOGIN_SIKAI = 164;// 冒泡号登入
	public static final int C_USER_LOGIN_360 = 165;// 360登入
	public static final int C_USER_LOGIN_TONGYONG = 168;// 通用登入

	public static final int C_USER_REFERSH = 166; //用户中心刷新数据用的   目前只用于360的token刷新
	public static final int S_USER_REFERSH = 30012; //用户中心刷新数据返回token
	// SC - 服务器 -> 客户端
	public static final int SC_USER_AUTH = 302;// 第一次认证
	public static final int SC_USER_ROLE_LIST = 304;// 人物列表
	public static final int SC_USER_CREATE_ROLE = 305;// 创建人物
	public static final int SC_USER_SERVER_LIST = 306;// 服务器列表
	public static final int SC_USER_SELECT_ROLE = 307;// 选择角色
//	public static final int SC_USER_WORLD_LIST = 309;// 世界列表
	public static final int SC_USER_INFORMATION = 702;// 角色信息
	public static final int SC_USER_SKILL_INFORMATION = 705;// 技能信息
	public static final int SC_USER_DELETE_ROLE = 317;// 删除角色
	public static final int SC_USER_FIND_ROLE = 318;// 取消删除角色
	public static final int SC_USER_REGISTER = 366;// 注册账号
	public static final int SC_USER_AUTO_REGISTER = 367;// 自动注册
	public static final int SC_USER_SELECT_WORLD = 379;// 进入世界
	public static final int SC_USER_CHANGE_PASSWORD = 381;// 修改密码
	public static final int SC_USER_BINDING = 382;// 账号绑定
	public static final int SC_USER_UNBIND = 383;// 解除绑定
	public static final int SC_USER_RETRIEVE_PASSWORD = 388;// 找回密码

	public static final int C_USER_RESEL = 124;// 重新选择角色
	public static final int S_USER_RESEL = 377;// 重新选择角色
	public static final int S_USER_TUOLI = 513;// 脱离卡死
	/*******************************************
	 * 排行
	 *********************************************/
	public static final int CS_RANKINGLIST_LEVEL = 40035;// 等级排行
	public static final int SC_RANKINGLIST_LEVEL = 380;
	public static final int CS_RANKINGLIST_FAMILY = 40093;// 家族排行
	public static final int SC_RANKINGLIST_FAMILY = 30010;
	public static final int CS_RANKINGLIST_WEALTH = 40053;// 财富排行
	public static final int SC_RANKINGLIST_WEALTH = 391;
	public static final int CS_RANKINGLIST_KILL = 40061;// 击杀排行
	public static final int SC_RANKINGLIST_KILL = 396;
	public static final int CS_RANKINGLIST_CONTRIBUTION = 40054;// 贡献排行
	public static final int SC_RANKINGLIST_CONTRIBUTION = 392;
	public static final int CS_RANKINGLIST_MILITARY_EXPLOITS = 40055;// 战功排行
	public static final int SC_RANKINGLIST_MILITARY_EXPLOITS = 393;
	public static final int CS_RANKINGLIST_SOCIAL_CONTACT = 40062;//社交排行
	public static final int SC_RANKINGLIST_SOCIAL_CONTACT = 397;
	public static final int CS_RANKINGLIST_INDIVIDUAL_SPORTS = 40082;// 个人竞技排行
	public static final int SC_RANKINGLIST_INDIVIDUAL_SPORTS = 30004;
	public static final int CS_RANKINGLIST_FAMILY_SPORTS = 40091;//家族竞技排行
	public static final int SC_RANKINGLIST_FAMILY_SPORTS = 30009;
	public static final int CS_RANKINGLIST_MARRIAGE = 40095;//婚姻排行
	public static final int SC_RANKINGLIST_MARRIAGE = 30011;
	public static final int CS_RANKINGLIST_ZHANLI = 40111;//战力排行
	public static final int SC_RANKINGLIST_ZHANLI = 30013;
	/***************************************
	 * 摆摊系统
	 ***************************************/
	public static final int CS_BAITAN_CHAKAN = 1055;
	public static final int SC_BAITAN_CHAKAN = 1056;

	public static final int CS_BAITAN_FASONG = 1059;
	public static final int SC_BAITAN_FASONG = 1060;

	public static final int CS_BAITAN_SELLBUY = 1061;
	public static final int SC_BAITAN_SELLBUY = 1062;

	public static final int CS_BAITAN_STALLEND = 1065;
	public static final int SC_BAITAN_STALLEND = 1066;

	public static final int CS_BAITAN_RESULT = 1067;
	public static final int SC_BAITAN_RESULT = 1068;

	/***************************************
	 * 时装外显
	 ***************************************/
	public static final int CS_SHIZHUANG_DISPLAY = 1101;
	public static final int SC_SHIZHUANG_DISPLAY = 1102;

	public static final int CS_SHIZHUANG_STATE = 1103;
	public static final int SC_SHIZHUANG_STATE = 1104;

	/***************************************
	 * 乐透系统
	 ***************************************/
	public static final int CS_OpenLOTTERY = 10600;
	public static final int SC_OpenLOTTERY = 10600;

	public static final int CS_REQUESTLOTTERY = 10601;
	public static final int SC_REQUESTLOTTERY = 10601;

	public static final int CS_GETLOTTERYPRIZE = 10602;
	public static final int SC_GETLOTTERYPRIZE = 10602;

	/***************************************
	 * 社交系统
	 ***************************************/
	public static final int CS_SOCIAL_ID_ADD = 420;// 按ID添加玩家
	public static final int SC_SOCIAL_ID_ADD = 311;// 按ID添加玩家

	public static final int CS_SOCIAL_NAME_ADD = 433;// 按名字添加玩家

	public static final int CS_SOCIAL_CONFIRMATION = 421;// 添加玩家确认信息
	public static final int SC_SOCIAL_CONFIRMATION = 312;// 添加玩家确认信息

	public static final int CS_SOCIAL_DELETE = 422;// 删除玩家
	public static final int SC_SOCIAL_DELETE = 313;// 删除玩家

	public static final int CS_SOCIAL_LIST = 429;// 请求列表
	public static final int SC_SOCIAL_LIST = 310;// 请求列表
	/*****************************************
	 * 仇敌指令
	 *****************************************/
	public static final int CS_SOCIAL_ENEMY_ENEMYLIST = 452; // 查看仇敌列表
	public static final int SC_SOCIAL_ENEMY_ENEMYLIST = 326; // 查看仇敌列表
	public static final int CS_SOCIAL_ENEMY_ENEMYINFO = 453;// C查看仇敌的详细信息
	public static final int SC_SOCIAL_ENEMY_ENEMYINFO = 327;// 查看仇敌的详细信息
	public static final int CS_SOCIAL_ENEMY_QUERY_POSITION = 454; // 仇敌的具体位置
	public static final int SC_SOCIAL_ENEMY_QUERY_POSITION = 328; // 仇敌的具体位置
	public static final int CS_SOCIAL_ENEMY_DELETE = 455; // 删除仇敌
	public static final int SC_SOCIAL_ENEMY_DELETE = 330; // 删除仇敌
	public static final int CS_SOCIAL_ENEMY_WANTED_POSTER = 551; // 客户端发送通缉令
	public static final int SC_SOCIAL_ENEMY_WANTED_POSTER = 719;// 服务器发送通缉令 接受是否发送成功
	public static final int CS_SOCIAL_ENEMY_LOCK = 457; // 锁定
	public static final int SC_SOCIAL_ENEMY_LOCK = 332;// 锁定
	/***************************************
	 * 同屏指令集
	 ***************************************/
	// CS - 客户端 -> 服务器
	public static final int CS_SCENE_INFORMATION = 505;// 场景信息
	// SC - 服务器 -> 客户端
	public static final int SC_SCENE_CONFIRMATION = 715;// 场景确认信息
	public static final int SC_SCENE_INFORMATION = 703;// 场景信息
	public static final int SC_SCENE_NPC_STATUS = 709;// NPC状态,0不显示,1黄问号,2蓝问号,4黄叹号,8蓝叹号,16灰问号
	public static final int SC_SCENE_UPGRADE = 710;// 升级
	public static final int SC_UPDATE_PROPERTIES = 701;// 更新玩家属性
	public static final int SC_UPDATE_MAX_JQ = 716;// 更新剑客最大剑气值
	public static final int SC_UPDATE_FACTION = 728;// 更新玩家阵营

	public static final int SC_SCENE_POSITION_REVISE = 733;// 副本入口复活

//	public static final int CS_SCENE_MAP = 558;// 场景地图
	public static final int SC_SCENE_MAP = 723;

	public static final int CS_SCENE_TRANSFER = 512;// 世界地图切换
	public static final int SC_SCENE_PUSH_CAST = 3007;//世界地图传送读条

	public static final int CS_SCENE_MOVE = 1000;// 角色移动
	public static final int CS_SCENE_UPDATE = 3002;// 同屏更新
	public static final int CS_SCENE_CHANGE = 3003;// 切换场景
	public static final int CS_SCENE_CHANGE_FINISHED = 3004;// 切换场景完成
	public static final int CS_ROLE_SIGHT = 1007; // 角色视野（用于区分同屏范围）
	public static final int SC_LOGIN_ROLE_INFO_END = 1008; // 登陆角色信息下发完毕
	public static final int SC_SCENE_REMOVE_ACTOR = 1009; //移除ACTOR
	public static final int CS_SCENE_REQUEST_RESOURCE = 3005;// 请求资源
	public static final int CS_SCENE_BATTLE_UPDATE = 5001;// 战斗同屏

	public static final int CS_SCENE_PATHFINDING = 3006;// 任务寻路

	public static final int SC_DEAD_POPUPS = 5222;// 死亡后弹出窗口
	public static final int SC_REVIVE_CONFIRMATION = 5223;// 他人复活确认
	public static final int CS_REVIVE_AGREE = 5226;// 确认复活
	public static final int CS_REVIVE_POS = 5225;// 原地复活
	public static final int SC_REVIVE_POS = 5225;

	public static final int SC_SCENE_ADD_ACTOR = 1001; //同屏添加Actor
	public static final int SC_SCENE_UPDATE_ACTOR_POSITION = 1002; //同屏删除Actor
	public static final int SC_SCENE_UPDATE_ACTOR_DATA = 1003; //同屏更新Actor基础
	public static final int SC_SCENE_UPDATE_ACTOR_FIGURE = 1004; //同屏更新Actor形象
	public static final int SC_SCENE_UPDATE_ITEM_PICKER = 1005; //同屏更新道具拾取权
	public static final int SC_SCENE_UPDATE_DEFICIENCY = 1006;//同屏缺失请求
	public static final int SC_SCENE_UPDATE_ACTOR_FLAG = 1010;//同屏更新Actor标志位

	/***************************************
	 * 组队指令集
	 ***************************************/

	public static final int CS_TEAM_FOLLOWLEADER = 5104;// 跟随队长

	public static final int CS_TEAM_REQUESTTEAM = 442;// 邀请组队、请求组队、
	public static final int SC_TEAM_SUCCEED = 319;// 服务器发回组队是否成功
	public static final int SC_TEAM_AGREE = 320; // 组队确认
	public static final int CS_TEAM_ACCEPTTEAM = 443; // 是否同意组队
	public static final int CS_TEAM_TEAMALLMSG = 444; // 全队的信息
	public static final int SC_TEAM_MESSAGE = 321; // 全队信息
	public static final int CS_TEAM_QUITTEAM = 445;// 退出组队
	public static final int SC_TEAM_QUITTEAM = 322;// 退队是否成功
	public static final int CS_TEAM_LEADERHANDLE = 446;// 队长操作
	public static final int SC_TEAM_LEADERHANDLE = 323; // 队长操作是否成功
	public static final int CS_TEAM_TEAMAUTOCREATE = 447;// 自动组队
	public static final int SC_TEAM_TEAMAUTOCREATE = 324;// 自动组队是否成功
	public static final int SC_TEAM_TEAMLEADERCHANGE = 325;// 队伍变更

	public static final int CS_TEAM_APPLYJOIN = 450;// 申请加入队伍
	public static final int SC_TEAM_APPLYJOIN = 338;// 申请入队是否成功

	public static final int CS_TEAM_TEAMNEAR = 462;// cs附近队伍
	public static final int SC_TEAM_TEAMNEAR = 339;// sc附近队伍

	public static final int SC_TEAM_SYNCHRO = 3010;// 队伍同屏信息

	public static final int CS_TEAM_FIRSTLOGIN = 40019; // 上线获得队伍信息
	/***************************************
	 * 坐骑指令集
	 **************************************/
	public static final int CS_RIDE_STARTRIDE = 6021; // 上坐骑
	public static final int SC_RIDE_ISSTARTRIDE = 6021; // 是否可以上坐骑
//	public static final int CS_RIDE_OVERRIDE = 6022; // 完成上坐骑
//	public static final int SC_RIDE_OVERRIDE = 6022;// 完成上坐骑
//	public static final int CS_RIDE_CLOSERIDE = 6023; // 下坐骑
//	public static final int SC_RIDE_CLOSERIDE = 6023; // 下坐骑
	/***************************************
	 * 摇钱树指令集
	 ***************************************/
	public static final int CS_DONGFU_INTO_DONGFU = 40002; // 进入摇钱树
	public static final int SC_DONGFU_INTO_DONGFU = 368; // 进入摇钱树界面显示数据
	public static final int CS_DONGFU_REAP_DONGFU = 17003;// 摇钱树收获
	public static final int SC_DONGFU_REAP_DONGFU = 17003;// 摇钱树收获
	public static final int CS_DONGFU_WATERING = 40008; // 浇灌
	public static final int SC_DONGFU_WATERING = 369; // 浇灌

	public static final int CS_YQS_FRIEND_LIST = 40080;// 请求摇钱树好友列表
	public static final int SC_YQS_FRIEND_LIST = 30003;// 请求摇钱树好友列表

	public static final int SC_ACTORROLE_VIM = 756; //精力值
	/***************************************
	 * 任务指令集
	 ***************************************/
	public static final int CS_TASK_ACCEPTABLYTASKLIST = 558;// 发送、接收可接任务列表

	public static final int CS_TASK_NPC_VIEW = 510;// 发送查看NPC身上的任务详细信息 （同样是发送可接任务的详细信息指令）
	public static final int SC_TASK_NPC_VIEW = 708;// 接收NPC身上的任务的详细信息（接收可接任务的详细信息）

	public static final int CS_TASK_ROLE_VIEW = 506;// 发送查看玩家身上的任务详情（剧情任务）
	public static final int SC_TASK_ROLE_VIEW = 704;// 接收剧情任务的详情

	public static final int SC_TASK_UPDATE_STATUS = 720;// 更新玩家身上状态
	public static final int SC_TASK_HINT_PATHFINDING = 8000;// 任务寻路提示
	public static final int SC_JUMP_DOWNLOAD = 8001;
	public static final int CS_TASK_BEGIN = 552;// 接受任务
	public static final int CS_TASK_ABORT = 553;// 放弃任务
	public static final int CS_TASK_FINISH = 554;// 完成任务
	public static final int CS_TASK_ROLE_LIST = 555;// 请求玩家任务列表
	public static final int CS_TASK_UPDATE = 8200;// 更新任务信息

	/***************************************
	 * NPC
	 ***************************************/
	public static final int CS_NPC_LIST = 509;// 点选NPC
	public static final int CS_NPC_INTERACT_END = 511;// 互动任务结束
	public static final int CS_NPC_DIALOG = 4002;// 对话
	public static final int CS_NPC_BUSINESS = 4003;// 买卖
	public static final int CS_NPC_REPAIR = 4004;// 修理
	public static final int CS_NPC_INLAY = 4005;// 镶嵌
	public static final int CS_NPC_COMBAT_SKILLS = 4006;// 战斗技能
	public static final int CS_NPC_STUDY_LIFE_SKILLS = 4007;// 学习生活技能
	public static final int CS_NPC_FORGET_LIFE_SKILLS = 4008;// 遗忘生活技能
	public static final int SC_NPC_LIST = 707;// 点选NPC NPC列表
	public static final int SC_NPC_INTERACT = 712;// 点选NPC 互动任务
	public static final int SC_NPC_INTERACT_BREAK = 713;// 互动任务打断
	public static final int SC_NPC_AUCTION_SAIL = 5601;// 点选NPC 互动任务,打开拍卖菜单

	/**************************** Npc交易 **************************************/
	public static final int SC_NPC_SHOP_LIST = 13000;
	public static final int SC_NPC_SHOP_BUY = 13001;
	public static final int SC_NPC_SHOP_SAIL = 13002; //出售道具
	public static final int C_NPC_SAIL_ENTER = 13104;// 打开Npc贩卖界面
	public static final int S_NPC_SAIL_ENTER = 13104;// 打开Npc贩卖界面
	/**************************** Npc修理 **************************************/
	public static final int CS_NPC_FIX_ENTER = 13100;// 打开Npc修理界面
	public static final int SC_NPC_FIX_EQUIP = 13101;// 修理单件装备
	public static final int CS_NPC_FIX_EQUIPS = 13102;// 修理装备栏道具
	public static final int SC_NPC_FIX_EQUIPS = 13102;
	public static final int CS_NPC_FIX_ALL = 13103;// 修理所有装备（背包，装备栏）
	public static final int SC_NPC_FIX_ALL = 13103;
	public static final int S_NPC_EQUIP_FIX_ALERT = 735;// 装备耐久过低提示
	/***************************************
	 * 气泡
	 ***************************************/
	public static final int S_INTERACT = 721;
	public static final int C_INTERACT = 556;

	/***************************************
	 * 商城
	 ***************************************/
	public static final int CS_OPEN_MARKET = 20000;//请求开启商城
	public static final int CS_BUY_ITEM_WITH_MUL_MONEY = 20001;//通过银票/元宝购买道具
	public static final int CS_PRESENT_ITEM_WITH_MUL_MONEY = 20002;//通过银票/元宝购买道具并赠送
	public static final int CS_BUY_FUN_WITH_MUL_MONEY = 20004;//消耗元宝，银票购买某功能
	public static final int S_ACTORITEM_BUY_ALERT = 20003;//当使用某功能的时候，如果背包中无此道具，服务器主推道具信息提示购买
	/***************************************
	 * 充值
	 ***************************************/
	public static final int CS_OPEN_CHONGZHI = 21000;// 请求开启充值
	public static final int CS_CHONGZHI_MIANER = 21001;// 面额
	public static final int CS_CHONGZHI_CONFIG = 21002;// 充值完成提示
	public static final int CS_QUERY_CHONGZHI = 21003;// 查询元宝及充值记录
	public static final int CS_QUERY_YUANBAO_CONSUME = 21004;// 查询元宝及消费记录
	public static final int CS_GET_CHONGZHIJILU = 60039;//查询充值记录
	public static final int SC_GET_CHONGZHIJILU = 60039;//返回充值记录

	/***************************************
	 * 玩家属性
	 ***************************************/
	public static final int CS_ATT = 14001;// 玩家属性

	/**************************** UIMBag **************************************/
	// 背包的通用操作
	public static final int CS_ACTORITEM_INFOS = 6000;// （10角色背包，20装备背包,30仓库背包，40：交易，50宠物背包）信息
	public static final int CS_ACTORITEM_USE = 6002;// 使用道具
	public static final int CS_ACTORITEM_DESTORY = 6003;// 销毁道具
	public static final int CS_ACTORITEM_DISINTEGRATE = 6004;// 拆分道具
	public static final int CS_ACTORITEM_MOVE = 6005;// 移动道具
	public static final int CS_ACTORITEM_EQUIP = 6006;// 装备道具到装备栏
	public static final int CS_ACTORITEM_UNINSTALL = 6007;// 卸载道具到背包栏
	public static final int CS_ACTORITEM_DETAIL = 6008;// 详细描述
	public static final int CS_ACTORITEM_DETAIL_OTHER = 146;// 详细描述
	public static final int CS_ACTORITEM_TRIM = 6009;// 整理
	public static final int CS_ACTORITEM_KUORONG = 6010;// 扩容
	public static final int CS_ACTORITEM_JIEBANG = 6119;// 解绑

	//
	public static final int CS_ACTORITEM_BAOSHI_HECHENG = 6011;// 宝石合成
	public static final int CS_ACTORITEM_ZUOQI_DRIVE = 6012;// 坐骑 骑乘
	public static final int CS_ACTORITEM_BAOSHI_XIANGQIAN = 6013;// 宝石镶嵌
	public static final int CS_ACTORITEM_NIZI_TIQU = 6014;// 镊子提取宝石(精确提取)
	public static final int CS_ACTORITEM_NOR_TIQU = 6030;// 普通提取
	public static final int CS_ACTORITEM_RESOLVE = 6031;// 道具分解
	//
	public static final int CS_ACTORITEM_NUM_OPEN = 6015;// 背包层开启个数
	public static final int CS_ACTORITEM_DETAIL_NPCSHOP = 6016;// Npc商店查看道具详情
	//
	public static final int CS_ACTORITEM_QIANGHUA = 6018;// 强化
	public static final int CS_ACTORITEM_QIANGHUA_SPEC = 6118;// 强化特定的种类
	public static final int CS_ACTORITEM_QIANGHUA_ENTER = 6019;// 强化入口
	public static final int CS_ACTORITEM_QIANGHUA_INFOS = 6020;// 强化所需数据
	//
	public static final int CS_ACTORITEM_LIMIT = 6024;// 道具使用限制
	public static final int CS_ACTORITEM_KUORONG_ALERT = 6025;// 扩容提示

	/**************************** 交易 **************************************/
	public static final int CS_DEAL_REQUEST = 6201;// 请交交易(玩家A向server发交易请求/server向A发起交易请求响应)
	public static final int S_DEAL_REQUEST = 6202;// 请交交易（server向A发起交易请求）
	public static final int CS_DEAL_RESPONESE = 6203;// B to
	// Server响应交易连接请求，Server
	// to B 发送响应
	public static final int S_DEAL_RESPONESE = 6204;// Server to A 响应
	public static final int CS_DEAL_GOODS_LAYUP_SELF = 6205;// A/B将背包数据放到交易栏，server将A/B
	public static final int S_DEAL_GOODS_LAYUP_OTHER = 6206;// Server 将B/A
	// 放置到交易栏
	public static final int CS_DEAL_GOODS_LAYDOWN_SELF = 6207;// A/B将交易栏放到背包，server将A/B
	public static final int S_DEAL_GOODS_LAYDOWN_OTHER = 6208;// Server 将B/A
	// 放置到背包栏
	public static final int CS_DEAL_MONEY_SELF = 6209;// A/B将金钱，server将A/B
	public static final int S_DEAL_MONEY_OTHER = 6210;// Server 将B/A 放置到金钱
	public static final int CS_DEAL_CONFIG = 6211;// 确定交易ATOS，STOA
	public static final int S_DEAL_CONFIG = 6212;// STOB
	public static final int CS_DEAL_CANCEL = 6213;// 取消交易ATOS，STOA
	public static final int S_DEAL_CANCEL = 6214;// STOB
	/**************************** 拍卖 **************************************/
	public static final int C_AUCTION_SEARCH = 470;// 搜索拍卖道具，获得拍卖项列表
	public static final int S_AUCTION_SEARCH = 343;// 搜索拍卖道具，获得拍卖项列表
	public static final int C_AUCTION_DETAIL = 469;// 拍卖想详情
	public static final int S_AUCTION_DETAIL = 342;// 拍卖想详情
	public static final int C_AUCTION_YIKOUJIA = 466;// 一口价购买道具
	public static final int S_AUCTION_YIKOUJIA = 340;// 一口价购买道具
	public static final int C_AUCTION_CANCEL = 468;//	
	public static final int S_AUCTION_CANCEL = 341;//	
	public static final int CS_AUCTION_SAIL = 5602;// 放置拍卖道具,将道具进行拍卖
	public static final int C_AUCTION_SEARCH_CLOSE = 483;// 搜索拍卖道具，获得拍卖项列表
	// 
	/**************************** 邮件 **************************************/
	public static final int CS_REQUEST_ROLE_MAILS = 458;//请求创建角色邮件
	public static final int SC_REQUEST_ROLE_MAILS = 333;
	public static final int CS_REQUEST_NEW_MAILS = 459;//请求新邮件
	public static final int SC_REQUEST_NEW_MAILS = 30008;
	public static final int CS_REQUEST_DELETE_MAILS = 460;//请求删除邮件
	public static final int CS_REQUEST_GET_ANNEX = 7002;//请求获取附件
	public static final int SC_REQUEST_GET_ANNEX = 7002;
	public static final int SC_HAVE_NEW_MAILS = 335;//界面显示有新邮件
	public static final int CS_SEND_MAIL = 7001;//请求发送邮件
	public static final int SC_SEND_MAIL = 7001;
	public static final int CS_CHANGE_MAIL_STATE = 40079;//更改邮件状态为已读

	public static final int C_MAIL_FAMILY = 40018;// 给家族发信
	public static final int S_MAIL_FAMILY = 376;// 家族回信反馈

	/**************************** 聊天 **************************************/
	/**
	 * 聊天
	 */
	public static final int CS_CHATITEM_COMMIT_ID = 430;// 提交聊天记录,通过Id#
	public static final int C_CHATITEM_PINDAO_OPERATION = 432;// 聊天频道操作
	public static final int CS_CHAT_INFOS = 314;// 聊天信息#
	public static final int C_CHAT_TEAM = 40028;// 队伍喊话#
	public static final int C_CHAT_FAMILY = 40027;// 家族喊话#
	public static final int C_CHAT_REAML = 40046;// 阵营喊话#
	public static final int C_CHAT_WORLD = 40047;// 世界喊话#
	public static final int C_CHAT_SERVER = 585;// 全服喊话,使用喇叭#
	public static final int S_CHAT_WORLD_CONFIG = 38;// 确认大喇叭喊话
	public static final int C_CHAT_QU = 586;// 全地图（区）喊话#

	/**************************** 战斗 **************************************/
	public static final int CS_COMBAT_SKILL_LIST = 5200;// 初始化角色技能
	public static final int CS_LEARN_COMBAT_SKILL = 5201;// 学习、升级技能
	public static final int SC_LEARN_COMBAT_SKILL = 5201;
	public static final int CS_ACTIVE_COMBAT_SKILL = 5202;
	public static final int SC_ACTIVE_COMBAT_SKILL = 5202;
	public static final int SC_INIT_ACTIVE_COMBAT_SKILL = 5203;
	public static final int CS_CAST_SKILL = 5204;// 施放技能
	public static final int SC_CAST_SKILL_FORWORD = 5205;// 施法转发
	public static final int SC_SING_FORWARD = 5206;
	public static final int CS_SING = 5207; // 吟唱
	public static final int CS_SING_INTERRUPT = 5208; // 吟唱中断
	public static final int SC_SING_INTERRUPT = 5208; // 吟唱中断
	public static final int SC_BUFFER_UPDATE = 5209;// buff更新
	public static final int SC_EXTRA_DAMAGE = 5210; //额外伤害
	public static final int SC_SPECIALSKILL_ACTIVE = 5211; //怒气已满，激活绝技
	public static final int SC_SCENE_UPDATE_ACTOR_STATUS = 5212;// 角色状态更新
	public static final int SC_NPC_SKILL_FORWARD = 5213;
	public static final int SC_SKILL_DETAIL = 5214;// 查看技能详情
	public static final int SC_DOT_HOT = 5216;// dot hot信息
	public static final int SC_SCENE_UPDATE_ACTOR_ACTION = 5217;// 角色行为更新
	public static final int CS_CAST_SKILL_MOVE = 5220;// 位移指令

	public static final int CS_OPEN_RESET_SKILL = 5227;//请求打开重置技能界面
	public static final int SC_OPEN_RESET_SKILL = 5228;
	public static final int CS_RESET_SKILL_APPLICATION = 5229;//确认重置技能
	public static final int SC_RESET_SKILL_APPLICATION = 5230;

	// 设置
	public static final int CS_INIT_SHORTCUT = 12000;// 初始化快捷键
	public static final int CS_SET_SHORTCUT = 12001;// 设置快捷键
	public static final int CS_INIT_MARCO = 12002;// 初始化宏
	public static final int CS_SET_MARCO = 12003;// 宏设置
	public static final int CS_SET_SHORTCUT_SKILL = 12004;// 当修改技能的时候修改快捷栏
	public static final int S_SET_SHORTCUT_SKILL = 12005;// 通知修改某一個快捷栏
	public static final int C_SET_MARCO_SKILLCHANGED = 12006;// 当技能发生修改的时候客户端修改宏，并通知服务器

	/** 接收同屏NPC动画设置指令 **/
	public static final int SC_NPC_SETACIONID = 301;

	/**************************** 通缉令 374 **********************************/
	public static final int SC_WANTED_DEBUFF = 1074;//通缉令BUFF时间
	public static final int CS_WANTED_FILP = 40013;// 翻页
	public static final int SC_WANTED_SORT = 40016;//第一次打开通缉令
	public static final int SC_WANTED_LIST = 564; //服务器返回指令
	public static final int SC_WANTED_FILP = 373;
	public static final int CS_WANTED_SEE = 40011;// 查看信息
	public static final int SC_WANTED_SEE = 371;
	public static final int CS_WANTED_RECV = 40020;// 接通缉令
	public static final int SC_WANTED_RECV = 566;
	public static final int CS_WANTED_ADDENEMY = 40017;// 加为仇敌
	public static final int SC_WANTED_ADDENEMY = 375;
	public static final int CS_WANTED_MYPUBLISH = 40012;// 我的发布
	public static final int SC_WANTED_MYPUBLISH = 372;
	public static final int CS_WANTED_TARGETPOSITION = 40010;// 查看目标位置
	public static final int SC_WANTED_TARGETPOSITION = 370;

	/***************************** 游戏公告 ********************************************/
	public static final int CS_GAME_ANNOUNCEMENT = 39;//请求打开游戏公告
	public static final int SC_GAME_ANNOUNCEMENT = 39;//打开游戏公告
	public static final int CS_GAME_NOTICE_INFO = 601;//请求单元公告内容
	public static final int SC_GAME_NOTICE_INFO = 601;

	/***************************** NPC学习采集 ********************************************/
	public static final int SC_LEARN_COLLECTION = 747;
	public static final int CS_LEARN_COLLECTION_OK = 50003;
	public static final int SC_LEARN_COLLECTION_OK = 745;

	/***************************** NPC遗忘采集 ********************************************/
	public static final int SC_FORGET_COLLECTION = 744;
	public static final int CS_FORGET_COLLECTION_OK = 50002;
	public static final int SC_FORGET_COLLECTION_OK = 746;

	/**************************** 家族5500 - 5600 **************************************/
	public static final int CS_FAMILY_VERIFY = 5501;// 验证是否可以创建家族
	public static final int SC_FAMILY_VERIFY = 5501;
	public static final int CS_FAMILY_CREATE = 5502;// 创建家族
	public static final int SC_FAMILY_CREATE = 5502;

	public static final int CS_FAMILY_OTHER_MESSAGE = 472;// 查看其他家族信息
	public static final int SC_FAMILY_OTHER_MESSAGE = 345;

	public static final int CS_FAMILY_APPLY_ADD_NAME = 40038;// 通过名字加入家族
	public static final int CS_FAMILY_APPLY_ADD = 473;// 申请加入家族
	public static final int SC_FAMILY_APPLY_ADD = 346;

	public static final int CS_FAMILY_OWN_MESSAGE = 474;// 查看自己家族的信息
	public static final int SC_FAMILY_OWN_MESSAGE = 347;

	public static final int CS_FAMILY_MODIFY_MANIFESTO = 476;// 修改家族宣言
	public static final int SC_FAMILY_MODIFY_MANIFESTO = 348;

	public static final int CS_FAMILY_MODIFY_NOTICE = 477;// 修改家族公告
	public static final int SC_FAMILY_MODIFY_NOTICE = 349;

	public static final int SC_FAMILY_UPDATE_POSITION = 350;// 服务器更新家族职位

	public static final int CS_FAMILY_APPLY_LIST = 478;// 查看家族申请列表
	public static final int SC_FAMILY_APPLY_LIST = 351;

	public static final int CS_FAMILY_INVITE_ADD_NAME = 479;// 通过名字邀请加入家族
	public static final int SC_FAMILY_INVITE_ADD_NAME = 352;

	public static final int CS_FAMILY_INVITE_ADD_ID = 481;// 通过ID邀请加入家族
	public static final int SC_FAMILY_INVITE_ADD_ID = 354;

	public static final int CS_FAMILY_INVITEE_ADD = 480;// 被邀请加入家族
	public static final int SC_FAMILY_INVITEE_ADD = 353;

	public static final int CS_FAMILY_MEMBER_LIST = 482;// 家族成员列表
	public static final int SC_FAMILY_MEMBER_LIST = 355;

	public static final int CS_FAMILY_RATIFY_ADD = 485;// 批准加入家族
	public static final int SC_FAMILY_RATIFY_ADD = 357;

	// public static final int CS_FAMILY_APPLY_LEAVE = 487;//申请离开家族
	// public static final int SC_FAMILY_APPLY_LEAVE = 358;

	public static final int CS_FAMILY_CONFIRM_LEAVE = 488;// 确认离开家族
	public static final int SC_FAMILY_CONFIRM_LEAVE = 359;

	public static final int CS_FAMILY_EXPEL = 489;// 开除成员
	public static final int SC_FAMILY_EXPEL = 360;

	public static final int CS_FAMILY_DISMISS = 490;// 解散家族
	public static final int SC_FAMILY_DISMISS = 361;

	public static final int CS_FAMILY_CANCEL_DISMISS = 491;// 取消解散家族
	public static final int SC_FAMILY_CANCEL_DISMISS = 362;

	public static final int CS_FAMILY_SET_ELDER = 493;// 提拔/免职长老
	public static final int SC_FAMILY_SET_ELDER = 364;

	public static final int CS_FAMILY_DEMISE_SHEIKH = 494;// 禅让族长
	public static final int SC_FAMILY_DEMISE_SHEIKH = 365;

	public static final int CS_FAMILY_APPLY_MERGE = 550;// 申请合并家族
	public static final int SC_FAMILY_APPLY_MERGE = 718;

	public static final int CS_FAMILY_DONATE = 557;// 捐献材料
	public static final int SC_FAMILY_DONATE = 722;

	public static final int CS_FAMILY_LUCKY_OPEN = 40042;// 开启抽奖界面
	public static final int SC_FAMILY_LUCKY_OPEN = 384;

	public static final int CS_FAMILY_LUCKY_RESULT = 587;// 抽奖结果获得
	public static final int SC_FAMILY_LUCKY_RESULT = 5600;

	public static final int CS_FAMILY_FAMILYLIST = 471;//查看家族列表
	public static final int SC_FAMILY_FAMILYLIST = 344;
	
	public static final int CS_FAMILY_LOOKSKILL = 60062;//查看家族技能
	public static final int SC_FAMILY_LOOKSKILL = 60062;
	
	public static final int CS_FAMILY_LOOKSKILLAGAIN = 60063;//再次查看家族技能
	public static final int SC_FAMILY_LOOKSKILLAGAIN = 60063;
	
	public static final int CS_FAMILY_STUDYSKILL = 60061;//学习技能
	public static final int SC_FAMILY_STUDYSKILL = 60061;

	/**************************** 战场指令 **************************************/
	public static final int CS_BATTLEFIELD_JOIN_QUEUE_RANDOM = 18001;// 随机战场
	public static final int CS_BATTLEFIELD_JOIN_QUEUE_ASSIGN = 18006;// 指定战场,指定战场服务器返回指令号使用随机战场的
	public static final int SC_BATTLEFIELD_CONFIRMATION_INTO = 18002;// 询问是否进入战场
	public static final int CS_BATTLEFIELD_INTO = 18003;// 进入战场
	public static final int CS_BATTLEFIELD_EXIT = 18004;// 离开战场

	public static final int SC_BATTLEFIELD_LIST = 18007;// 获取战场列表
	public static final int SC_BATTLEFIELD_SCORE = 18008;// 战场得分
	public static final int SC_BATTLEFIELD_DEAD = 18009;// 战场死亡窗口
	public static final int SC_BATTLEFIELD_FINISH = 18010;// 战场结束
	public static final int SC_BATTLEFIELD_FLAG = 18011;// 战场旗
	/**************************** 副本指令 **************************************/
	public static final int SC_GAMECARBON_FINISH = 736;//副本通关提示

	public static final int CS_GAMECARBON_INTO = 60001;//立即进入副本
	public static final int CS_GAMECARBON_CHECK = 60002;//检测进入副本资格
	public static final int CS_GAMECARBON_OPEN = 60008;//副本开启界面
	public static final int CS_GAMECARBON_AUTO = 60009;//自动组队
	public static final int CS_GAMECARBON_EXIT = 60010;//取消排队
	public static final int CS_GAMECARBON_ADD = 60011;//额外增次
	public static final int CS_GAMECARBON_UPDATE = 60012;//更新副本
	public static final int SC_GAMECARBON_REWARD = 60013;//通关副本奖励
	public static final int CS_GAMECARBON_OPEN_BOX = 60014; //打开宝箱
	public static final int CS_GAMECARBON_QUIT = 60015; //离开副本
	public static final int CS_GAMECARBON_REWARD_DETAILS = 60016; //副本掉落详情
	public static final int CS_GAMECARBON_G_VIM = 60020; //购买精力
	/**************************** 决斗指令 **************************************/
	public static final int CS_DUEL_REQUEST = 520;// 请求决斗
	public static final int CS_DUEL_CONFIRMATION = 521;// 回复是否同意决斗 0拒绝 1同意

	public static final int SC_DUEL_QUERY = 730;// 询问是否同意决斗
	public static final int SC_DUEL_COUNT_DOWN = 731;// 决斗倒计时
	public static final int SC_DUEL_TEMP_FACTION = 732;// 临时改变阵营
	/**************************** 兑换大礼包指令 **************************************/
	public static final int SC_GIFT_BAG_OPEN = 70001;// NPC挂接
	public static final int CS_GIFT_BAG_EXCHANGE = 514;// 兑换大礼包

	/*******************************************************************
	 * 资源相关指令
	 ******************************************************************/
	public static final int C_REQUEST_CURRENT_VERSIONS = 902; // 发送当前资源版本
	public static final int SC_RES_CMD_CHECK_VERSION = 30001; //服务器的版本资源
	public static final int SC_REQUEST_VERSIONS_OVER = 30002; // 版本更新完毕
	public static final int SC_RECEIVE_RESOURCE = 315; // 接收更新的资源
	public static final int CS_REQUEST_RESOURCE = 901; // 发送缺失资源
	public static final int CS_CHECK_VERSION = 157; //检查版本
	public static final int SC_CHECK_VERSION = 30005; //检查版本
	public static final int C_RES_ZIP_UPDATA = 903; //更新zip包
	public static final int S_RES_ZIP_UPDATA = 30006; //更新zip包
	// public static final int SC_RECEIVE_RESOURCE = 315;

	public static final int CS_PICKUP_ITEM = 5215;

	/*******************************************************************
	 * 游戏内动画
	 ******************************************************************/
	public static final int CS_END_TRAILER = 559;
	public static final int SC_PLAY_TRAILER = 724;
	public static final int S_PLAY_EUQIP = 725;// 引導玩家,穿裝備
	public static final int S_PLAY_LEARN_SKILL = 726;// 引導玩家学习技能
	public static final int S_PLAY_SET_SKILL = 727;// 引導玩家設置技能
	public static final int S_PLAY_OPEN_TASK = 743;// 引導玩家設置技能

	public static final int CS_SCRIPT_SET_POSITION = 570;
	public static final int CS_SCRIPT_SWITCH_SCENE = 571;
	public static final int S_SYSTEM_INFO = 37;

	// 每日任务界面
	public static final int CS_OPEN_ACTIVITY_WINDOW = 572;// 每日任务
	public static final int SC_OPEN_ACTIVITY_WINDOW = 737;
	public static final int CS_ACTIVITY_COMPLETE_TASK = 573;// 更换任务
	public static final int SC_ACTIVITY_COMPLETE_TASK = 738;
	public static final int CS_ACTIVITY_BUY_TASK = 574;// 购买任务
	public static final int SC_ACTIVITY_BUY_TASK = 739;
	public static final int CS_ACTIVITY_COMPLETE_TASK_OK = 575;// 确定更换任务
	public static final int SC_ACTIVITY_COMPLETE_TASK_OK = 740;
	public static final int CS_ACTIVITY_BUY_TASK_OK = 576;// 确定购买任务
	public static final int SC_ACTIVITY_BUY_TASK_OK = 741;

	//副本活动界面
	public static final int CS_OPEN_FB_ACTIVITY_WINDOW = 999111;//副本活动
	public static final int SC_OPEN_FB_ACTIVITY_WINDOW = 999222;
	public static final int CS_FB_MUST_JION = 999333;//立即参与

	//符咒界面开关
	public static final int CS_CONTROL_SPELL = 6500;//发送打开或者关闭符咒开关
	public static final int SC_CONTROL_SPELL = 6501;

	// 天气效果和场景音乐设置
	public static final int SC_SET_WEATHER_AND_MUSIC = 729;

	// //////////////////////////////////////////////////////////////////////////
	// //错误信息提示
	public static final int CS_ERR_MESSAGE = 714;

	// //////////////////////////////////////////////////////////////////////////
	// //异常状态码
	public static final int EXCEPTION_STATE_NORMAL = 0; // 正常
	public static final int EXCEPTION_STATE_ITEM_FREEZE = 1; // 物品冻结中
	public static final int EXCEPTION_STATE_LEVEL_LIMIT = 2; // 角色级别不够
	public static final int EXCEPTION_STATE_ITEM_MISS = 3; // 角色身上没有此物品
	public static final int EXCEPTION_STATE_ITEM_NOT_ENOUGH = 4; // 角色身上该物品数目不够
	public static final int EXCEPTION_STATE_ITEM_INEFFICACY = 5; // 物品无效
	public static final int EXCEPTION_STATE_PACKAGE_FULL = 6; // 背包满
	public static final int EXCEPTION_STATE_TRADE_SUC = 7; // 交易成功
	public static final int EXCEPTION_STATE_TRADE_FAIL = 8; // 交易失败
	public static final int EXCEPTION_STATE_MONEY_NOT_ENOUGH = 9; // 金钱不足
	public static final int EXCEPTION_STATE_ITEM_SOLDOUT = 10; // 商店物品已经卖完
	public static final int EXCEPTION_STATE_ITEM_NUM_OVER_LIMIT = 11; // 角色已经超过最大购买数
	public static final int EXCEPTION_STATE_OTHER_ERROR = 100; // 其它错误
	public static final int EXCEPTION_STATE_FATAL_ERROR = 101; // 致命错误
	// //
	// //////////////////////////////////////////////////////////////////////////

	/////////////////////// 新道具背包相关指令 ///////////////////////////////////////
	public static final int CS_COLUMN_COMMAND = 16000;//请求创建栏数据（同步背包栏，装备栏，仓库栏信息）
	public static final int SC_COLUMN_COMMAND = 16000;
	public static final int CS_EXCHANGECELL_COMMAND = 16001;//交换格子信息
	public static final int SC_EXCHANGECELL_COMMAND = 16001;
	public static final int SC_CHNAGE_CELL_COMMAND = 16002;//格子道具数量变化
	public static final int SC_CHANGE_EQUIP_INFOS_COMMAND = 16003;//更新装备属性变化
	public static final int SC_CHANGE_EQUIP_STRENGTHEN_COMMAND = 16004;//更新装备强化变化
	public static final int SC_CHANGE_EQUIP_SET_COMMAND = 16005;//更新装备镶嵌变化
	public static final int SC_CHANGE_EQUIP_BINDING_COMMAND = 16006;//更新装备绑定变化
	public static final int SC_CHANGE_EQUIP_DURABLE_COMMAND = 16007;//更新装备耐久变化
	public static final int SC_ADD_ITEM_COMMAND = 16008;//添加道具
	public static final int CS_ARRANGEMENT_COLUMN_COMMAND = 16011;//整理栏物品
	public static final int 操作菜单_装备 = 16009;//请求穿上装备
	public static final int 操作菜单_卸下 = 16010;//请求脱掉装备
	public static final int 操作菜单_删除 = 16012;//请求删除道具
	public static final int 操作菜单_使用 = 16013;//请求使用道具
	public static final int 操作菜单_扩充栏 = 16014;//扩充格子
	public static final int 操作装备_强化 = 16015;//强化装备
	public static final int CS_SYNTHESIS_GEM_COMMAND = 16016;//合成宝石
	public static final int SC_SYNTHESIS_GEM_COMMAND = 16016;
	public static final int CS_SET_GEM_COMMAND = 16017;//镶嵌宝石
	public static final int SC_SET_GEM_COMMAND = 16017;
	public static final int CS_DOWN_GEM = 16018;//取下灵石
	public static final int SC_DOWN_GEM = 16018;
	public static final int CS_EXTRACTION_SPIRIT_NUM = 16036;//抽取精魂数值
	public static final int SC_EXTRACTION_SPIRIT_NUM = 16036;//抽取精魂数值
	public static final int CS_EXTRACTION_SPIRIT = 16019;//抽取精魂
	public static final int SC_EXTRACTION_SPIRIT = 16019;
	public static final int CS_SMELTING_EQUIP = 16020;//分解装备
	public static final int SC_SMELTING_EQUIP = 16020;
	public static final int CS_SEE_ITEM_INFOS = 16021;//查看道具详情
	public static final int SC_SEE_ITEM_INFOS = 16021;
	public static final int CS_STRENGTHEN_NEXTLEVEL_VALUES = 16022;//装备下级强化值
	public static final int SC_STRENGTHEN_NEXTLEVEL_VALUES = 16022;
	public static final int CS_SURE_TO_SMELTING = 16023;//确定分解
	public static final int SC_SURE_TO_SMELTING = 16023;
	public static final int CS_SEE_NEXTLEVEL_GEM = 16024;//请求查看下一级宝石
	public static final int SC_SEE_NEXTLEVEL_GEM = 16024;
	public static final int CS_VIP_AUTOREPAIRE_EQUIP = 16038;//vip自动修理装备
	public static final int SC_VIP_AUTOREPAIRE_EQUIP = 16039;
	/////////////////////////////////交易//////////////////////////////////////
	public static final int CS_TRANSACTION_OPEN = 16025;//请求打开交易界面
	public static final int SC_TRANSACTION_OPEN = 16026;
	public static final int SC_TRANSACTION_REQUEST = 16027;//目标请求与你交易
	public static final int CS_TRANSACTION_COMFIRM_REQUEST = 16028;//确认接受请求的结果
	public static final int CS_TRANSACTION_CLOCK_MINE = 16029;//锁自己交易的物品
	public static final int SC_TRANSACTION_CLOCK = 16030;//双方锁定状态	
	public static final int CS_TRANSACTION_GIVE_UP = 16031;//放弃交易
//	public static final int SC_TRANSACTION_CLOCK_TARGET = 16027;//未定  //锁目标交易的物品  
	public static final int CS_TRANSACTION_OWNLIST = 16032;//自己交易物品列表
	public static final int SC_TRANSACTION_TARGETLIST = 16033;//目标交易物品列表
	public static final int CS_TRANSACTION_COMFIRM = 16034; //确定交易
	public static final int SC_TRANSACTION_TARGET_RESULT = 16037;//双方交易确定状态
	public static final int SC_TRANSACTION_RESULT = 16035;//最终交易结果

	///////////////////////////////////NPC商店//////////////////////////////////
	public static final int SC_CREAT_NPC_SHOP = 13000;//打开商店界面
	public static final int CS_SHOP_BUY_ITEM = 13001;//商店购买道具
	public static final int SC_SHOP_BUY_ITEM = 13001;

	///////////////////////////////////内丹////////////////////////////////////
	public static final int CS_NEIDANG_OPENWIN = 10301; //开启内丹界面
	public static final int SC_NEIDANG_OPENWIN = 10302; //开启内丹界面
	public static final int CS_NEIDANG_EAT = 10303; //使用内丹
	public static final int SC_NEIDANG_EAT = 10305; //使用内丹
	//////////////////////////天命()////////////////////////////////////////////
	public static final int CS_TIANMING_BAG = 10101; //发送天命背包数据
	public static final int SC_TIANMING_BAG = 10101; //recv天命背包数据
	public static final int CS_TIANMING_JIBAI = 10102; //发送祭拜
	public static final int CS_TIANMING_ZHUANBEI = 10103; //发送装备天命
	public static final int CS_TIANMING_HEBING = 10104; //发送天命合并
	public static final int CS_TIANMING_OPEN = 10105; //发送开启天命数据
	public static final int SC_TIANMING_OPEN = 10105; //recv开启天命数据
	public static final int SC_TIANMING_MONEY = 10106; //recv神灵祭拜花费
	public static final int CS_TIANMING_ZHURU = 10107; //发送注入天命值
	public static final int SC_TIANMING_STATE = 10111; //全部操作的放回
	public static final int CS_TIANMING_UNLOAD = 10108; //卸载天命
	public static final int SC_TIANMING_UNLOAD = 10108; //recv 卸载天命
	public static final int C_TIANMING_AUTOJB = 10112; //自动祭拜
	public static final int C_TIANMING_AUTOTS = 10110; //自动吞噬
	public static final int CS_CLT_JTT_PUT_AWAY = 10114; //全部收取
	public static final int SC_CLT_JTT_TIANMING = 10113; //recv打开祭天台
	public static final int CS_TIANMING_KUOBEIBAO = 10115; //扩充天命背包
	public static final int SC_TIANMING_KUOBEIBAO = 10115; //recv扩充天命背包
	public static final int SC_CLT_JB_TM_BAG = 10116; //recv祭拜结果
	//////////////////////////////////宠物//////////////////////////////////////
	public static final int CS_CHONGWU_OPEN = 10201; //宠物界面开启
	public static final int SC_CHONGWU_OPEN = 10201; //宠物界面开启
	public static final int CS_CHONGWU_CHUZHAN = 10202; //宠物出战
	public static final int SC_CHONGWU_CHUZHAN = 10202; //宠物出战
	public static final int CS_CHONGWU_KUOBEIBAO = 10203; //扩宠物背包
	public static final int SC_CHONGWU_KUOBEIBAO = 10203; //扩宠物背包
	public static final int CS_CHONGWU_CHANGENAME = 10204;//宠物改名
	public static final int SC_CHONGWU_CHANGENAME = 10204;//宠物改名
	/////////////////////////////////竞技场/////////////////////////////////////
	public static final int CS_ARENA_JOIN = 10401; //活动排队
	public static final int S_ARENA_REQUEST = 10402; //确认进入竞技场
	public static final int CS_ARENA_REQUEST = 10403; //确认进入竞技场
	public static final int S_ARENA_COUNTDOWN = 10404; //进入竞技场开始前倒计时
	public static final int S_ARENA_OVER = 10405; //竞技场结算界面
	public static final int C_ARENA_CANCEL = 10406; //竞技场取消排队
	public static final int S_ARENA_CANCEL = 10406; //竞技场取消排队
	public static final int SC_FAMILY_ARENA_ROLE_AMOUNT = 10410;//家族竞技场剩余人数
	public static final int SC_FAMILY_REMOVE = 10411; //家族竞技场移除指令
	/////////////////////////////////战场/////////////////////////////////////
	public static final int SC_BATTLEFIELD_SCORES = 10511;
	public static final int SC_BATTLEFIELD_PRIZE = 10512;
	/////////////////////////////////答题/////////////////////////////////////
	public static final int SC_ANSWER_Confirmation1 = 60037;
	public static final int SC_ANSWER_ING = 60038;
	/////////////////////////////////每日领奖/////////////////////////////////////
	public static final int SC_MEIRI_CMD = 1049;
	public static final int SC_MEIRI_ING = 1050;
	/////////////////////////////////成就奖励/////////////////////////////////////
	public static final int CS_ACHIEVEMENT_ALL = 10610;
	public static final int SC_ACHIEVEMENT_ALL = 10610;
	public static final int CS_ACHIEVEMENT_GET = 10611;
	public static final int SC_ACHIEVEMENT_GET = 10611;
	public static final int SC_ACHIEVEMENT_STATE = 10612;

	/////////////////////////////////////////////////////////////////////////////
	public static final int CS_DIRECT_OPEN_SHOP = 13000;//直接打开商店界面指令
	public static final String 商店_宝石 = "uilingshidian";//直接打开商店名称
	///////////////////////////////////////////////////////////////////////
	public static final int CS_ROLE_INFO = 145;//查看其它角色信息
	public static final int SC_ROLE_INFO = 610;//查看其它角色信息

	/////////////////////////////////////////////////////////////////////
	//	助手界面
	/////////////////////////////////////////////////////////////////////
	//定时活动
	public static final int CS_ASSISTANT_ACTIVITY_OPEN = 10501;//定时活动开启界面
	public static final int SC_ASSISTANT_UPDATE_ICON = 30007;//更新界面助手图标
	public static final int SC_ASSISTANT_UPDATE_ICON_MORE = 10502;
	public static final int SC_ASSISTANT_ACTIVITY_LINEUP = 10503;//定时活动排队成功
	public static final int SC_ASSISTANT_ACTIVITY_QUIT = 10504;//定时活动取消排队

	public static final int CS_ASSISTANT_ACTIVITY_COUNT = 1053;//发送定时活动还可参加次数
	public static final int SC_ASSISTANT_ACTIVITY_COUNT = 1054; //接收定时活动还可参加次数
	//日常活动
	public static final int CS_ASSISTANT_EVERYDAY_OPEN = 10521;//日常活动开启界面
	public static final int CS_ASSISTANT_EVERYDAY_ADD = 10522;//添加日常活动
	public static final int CS_ASSISTANT_EVERYDAY_JIANGLI = 10523;//领奖
	public static final int SC_ASSISTANT_EVERYDAY_JIANGLI = 10523;
	//运营活动
	public static final int CS_ASSISTANT_OPERATE_OPEN = 10531;//
	public static final int CS_ASSISTANT_OPERATE_SEND = 10532;

	////家族副本
	public static final int SC_FAMILY_CARBON_COUNT = 60017;//家族副本的结算界面
	public static final int SC_FAMILY_CARBON_DJS = 60018;//家族副本的倒计时
	public static final int SC_FAMILY_CARBON_DWPR = 60031;//家族副本的倒计时
	public static final int CS_FAMILY_CARBON_DWPR = 60032;//家族副本购买
	public static final int SC_FAMILY_CARBON_FAIL = 60033;//家族副本失败

	////副本购买精力
	public static final int CS_GAMECARBON_BUY = 1051;
	public static final int SC_GAMECARBON_BUY = 1052;
	/////////////////////////////////////////////////////////////////////
	//	新手引导
	/////////////////////////////////////////////////////////////////////
	public static final int SC_GUIDE = 60021;//引导

	/////////////////////////////////////////////////////////////////////
	//	vip道具商城
	/////////////////////////////////////////////////////////////////////
	public static final int CS_VIPSHOP_OPEN = 60023;//请求开启vip商城界面
	public static final int SC_VIPSHOP_OPEN = 60023;//得到开启通知
	public static final int CS_VIPSHOP_BUY = 60024;//请求购买
	public static final int SC_VIPSHOP_BUY = 60024;//返回购买
	public static final int CS_VIPSHOP_ITEM = 60051;//查看item
	public static final int SC_VIPSHOP_ITEM = 60051;//返回item

	// ///////////////////////////////////////////////////////////////////
	// vip特权界面
	// ///////////////////////////////////////////////////////////////////
	public static final int CS_VIP_OPEN = 60035;// 请求开启vip界面
	public static final int SC_VIP_OPEN = 60035;// 得到开启通知
	public static final int CS_VIP_LEVEL = 60036;// 请求vip等级描述
	public static final int SC_VIP_LEVEL = 60036;// 返回vip等级描述
	// ///////////////////////////////////////////////////////////////////
	// vip请求得到礼包
	// ///////////////////////////////////////////////////////////////////
	public static final int CS_LIBAO_OPEN = 60056;// 请求得到礼包
	public static final int SC_LIBAO_OPEN = 60056;// 请求得到礼包
	/////////////////////////////////////////////////////////////////////
	//	礼包倒计时
	/////////////////////////////////////////////////////////////////////
	public static final int SC_LIBAO_TIME = 607;
	public static final int SC_NPC_USER_CHANGE_PASSWORD = 603;//打开NPC功能上的修改密码
	public static final int SC_NPC_USER_BINDING = 604;//打开NPC功能上的账号绑定
	public static final int SC_NPC_USER_RETRIEVE_PASSWORD = 605;//打开NPC功能上的找回密码
	public static final int SC_NPC_USER_UNBIND = 606;//打开NPC功能上的解除绑定
	//////////////////////////////////////////////////////////////////////////
	//婚姻
	//////////////////////////////////////////////////////////////////////////
	public static final int CS_OPEN_PROPOSE_UI = 1020; //请求打开求婚界面
	public static final int SC_OPEN_PROPOSE_UI = 1021;
	public static final int CS_MARRIAGE_PROPOSE_APPLICATION = 1022;//求婚申请
	public static final int SC_MARRIAGE_PROPOSE_APPLICATION = 1023;
	public static final int SC_MARRIAGE_PROPOSE_REQUEST = 1024;//被求婚
	public static final int CS_MARRIAGE_PROPOSE_CONFIRM = 1025;//求婚确认
	public static final int SC_MARRIAGE_PROPOSE_RESULT = 1026;//求婚结果
	public static final int CS_MARRIAGE_DIVORCE_APPLICATION = 1027;//离婚申请
	public static final int SC_MARRIAGE_DIVORCE_APPLICATION = 1028;
	public static final int CS_MARRIAGE_DIVORCE_CONFIRM = 1029;//确认离婚
	public static final int SC_MARRIAGE_DIVORCE_RESULT = 1030;//离婚结果
	public static final int SC_MARRIAGE_MESSAGE = 1031;//婚姻信息
	public static final int SC_MARRIAGE_LV = 1032;//婚姻升级
	public static final int SC_MARRIAGE_EXP = 1033;//夫妻友好度
	public static final int CS_MARRIAGE_TRANSFER = 1034;//夫妻传送
	public static final int SC_MARRIAGE_TRANSFER_CD = 1035;//冷却时间
	public static final int CS_MARRIAGE = 1036;//找月老

	//////////////////////////////////////////////////////////////////////////
	//	领奖
	//////////////////////////////////////////////////////////////////////////
	public static final int CS_PRIZE_MESSAGE = 1040;//请求领奖信息
	public static final int SC_PRIZE_MESSAGE = 1041;//返回领奖信息

	public static final int CS_PRIZE_LIST = 1042;//请求领奖列表
	public static final int SC_PRIZE_LIST = 1043;//返回领奖列表

	public static final int CS_PRIZE_APPLY = 1044;//请求领奖
	public static final int SC_PRIZE_APPLY = 1045;//请求领奖

	//////////////////////////////////////////////
	///宠物坐骑消失提示
	//////////////////////////////////////////////
	public static final int SC_OPEN_PANEL = 3008;

	public static final int SC_OPEN_WAREHOUSE = 1047;//打开仓库
	/************************** 师徒 ***************************/
	public static final int CS_TEACHERPUPIL_OPEN = 60040;//打开师徒界面
	public static final int SC_TEACHERPUPIL_OPEN = 60040;//返回打开师徒界面
	public static final int CS_TEACHERPUPIL_BAISHI = 60041;//拜师
	public static final int SC_TEACHERPUPIL_BAISHI = 60041;//
	public static final int CS_TEACHERPUPIL_JIESHOU = 60042;//接受拜师请求
	public static final int SC_TEACHERPUPIL_JIESHOU = 60042;//、
	public static final int CS_TEACHERPUPIL_TONGYONG = 60043;//接受拜师请求
	public static final int SC_TEACHERPUPIL_TONGYONG = 60043;//
	public static final int CS_TEACHERPUPIL_CHUANGONG = 60046;//传功请求
	public static final int SC_TEACHERPUPIL_CHUANGONG = 60046;//
	public static final int CS_TEACHERPUPIL_CHUANGONGYINGDA = 60047;//传功应答
	public static final int SC_TEACHERPUPIL_CHUANGONGYINGDA = 60047;//
	public static final int CS_TEACHERPUPIL_CHUANGONGJINDUTIAO = 60048;//传功进度条
	public static final int SC_TEACHERPUPIL_CHUANGONGJINDUTIAO = 60048;//
	public static final int SC_TEACHERPUPIL_CHANGMESSAGE = 60049;//更新师徒信息

	////////////////////////////
	////八卦炉
	////////////////////////////
	public static final int CS_BAGUALU_WD_CLT = 60050;
	public static final int SC_BAGUALU_WD_CLT = 60050;

	///帮贡兑换
	public static final int CS_HELP_GONG_COUNT = 60025;
	public static final int SC_HELP_GONG_COUNT = 60025;
	public static final int CS_HELP_GONG_BUY = 60026;
	public static final int SC_HELP_GONG_BUY = 60026;
	//帮贡捐献
	public static final int CS_HELP_GONG_JUANXIAN = 60060;
	public static final int SC_HELP_GONG_JUANXIAN = 60060;
	//刷新成长点（预留）
	public static final int CS_HELP_GONG_SHUAXIN = 60064;
	public static final int SC_HELP_GONG_SHUAXIN = 60064;

	///购买个人竞技次数
	public static final int CS_ADD_COUNT = 60027;
	public static final int SC_ADD_COUNT = 60027;
	public static final int CS_ADD_BUY = 60028;
	public static final int SC_ADD_BUY = 60028;
	//购买每日任务次数
	public static final int CS_EVERYDAY_JINDU = 1070;
	public static final int SC_ADD_EVERYDAY_JINDU_COUNT = 1071;
	public static final int CS_ADD_EVERYDAY_BUY = 1072;
	public static final int SC_ADD_EVERYDAY_BUY = 1073;
	//场景倒计时
	public static final int SC_CHANGJING_TIME = 10513;
	//道具使用粒子效果
	public static final int SC_USEITEM_PARTICLE = 1011;
	/**
	 * 塔式副本
	 */
	public static final int CS_TOWER_GAMECARBON_OPEN = 1075;
	public static final int SC_TOWER_GAMECARBON_OPEN = 1076;
	public static final int CS_TOWER_GAMECARBON_JIANG = 1077;
	public static final int SC_TOWER_GAMECARBON_JIANG = 1078;
	public static final int CS_TOWER_GAMECARBON_JOIN = 1079;
	public static final int SC_TOWER_GAMECARBON_JOIN = 1080;
	public static final int SC_TOWER_ZHUANPAN_OPEN = 1086;
	public static final int CS_TOWER_ZHUANPAN_BEGIN = 1087;
	public static final int SC_TOWER_ZHUANPAN_END = 1088;
	public static final int SC_TOWER_TONGGUAN_JIANGLI = 1081;
	public static final int CS_TOWER_XIAYICENG_INFORMATION = 1082;
	public static final int SC_TOWER_XIAYICENG_INFORMATION = 1083;
	public static final int CS_TOWER_JOIN_NEXTCENG = 1084;
	public static final int SC_TOWER_JOIN_NEXTCENG = 1085;
	public static final int CS_TOWER_LEAVE_GAMECARBON = 1089;
	public static final int SC_TOWER_LEAVE_GAMECARBON = 1090;
	public static final int CS_TOWER_MORE_GAMECARBON = 1091;
	public static final int SC_TOWER_MORE_GAMECARBON = 1092;
	public static final int CS_TOWER_ZHUANPAN_SUODING = 1093;
	public static final int SC_TOWER_ZHUANPAN_SUODING = 1094;
	public static final int CS_TOWER_BEGIN_KAISHI = 1095;
	//炼魂
	public static final int CS_OPEN_SOUL_BY_INDEX = 10541;//请求打开指定魂页
	public static final int SC_OPEN_SOUL_BY_INDEX = 10541;
	public static final int CS_SEE_SOUL_BY_INDEX = 10542;//查看单个魂点详细信息
	public static final int SC_SEE_SOUL_BY_INDEX = 10542;
	public static final int CS_PROMOTE_SOUL_LEVEL = 10543;//点击升级
	public static final int SC_PROMOTE_SOUL_LEVEL = 10543;

	//修罗杀场
	public static final int SC_SHURABATTLE_NPC = 1201;
	public static final int CS_SHURA_BATTLE_JOIN = 1202;
	public static final int SC_SHURA_BATTLE_JOIN = 1203;
	public static final int CS_BG_SCORE = 1204;
	public static final int SC_BG_SCORE = 1205;
	public static final int CS_ZHONGTU_LEAVE = 1207;
	public static final int SC_ZHONGTU_LEAVE = 1208;
	public static final int SC_GAME_OVEW = 1206;
	public static final int CS_LEAVE = 1209;
	public static final int SC_LEAVE = 1210;
	public static final int SC_DJS = 1211;

	//抽奖
	public static final int CS_OPEN_LUCKDRAW = 60052;//请求打开抽奖界面
	public static final int SC_OPEN_LUCKDRAW = 60052;
	public static final int CS_LUCKDRAW_START = 60053;//开始抽奖
	public static final int SC_LUCKDRAW_START = 60053;
	public static final int CS_LUCKDRAW_ADDNUM = 60054;//抽奖增次
	public static final int SC_LUCKDRAW_ADDNUM = 60054;
	public static final int CS_LUCKDRAW_RESULT = 60055;//获得抽奖结果
	public static final int SC_LUCKDRAW_RESULT = 60055;

	//推荐
	public static final int CS_TUIJIAN_HAOYOU = 1300;//推荐好友
	public static final int SC_TUIJIAN_HAOYOU = 1301;//推荐好友
	public static final int CS_TUIJIAN_TUDI = 1302;//推荐徒弟
	public static final int SC_TUIJIAN_TUDI = 1303;//推荐徒弟
	public static final int CS_TUIJIAN_SHIFU = 1304;//推荐师傅
	public static final int SC_TUIJIAN_SHIFU = 1305;//推荐师傅

	//首充奖励
	public static final int SC_RECHARGE_TISHI = 10620;//首充提示
	public static final int CS_RECHARGE_PRIZE = 10621;//请求首充领奖详情
	public static final int SC_RECHARGE_PRIZE = 10621;

	//装备锻造
	public static final int CS_EQUIPMENT_FORGE = 60057;//装备锻造
	public static final int SC_EQUIPMENT_FORGE = 60057;//装备锻造
	
	public static final int CS_EQUIPMENT_QUAN = 60058;//升级券指令
	
	public static final int SC_EQUIPMENT_OPEN = 60059;//loading请求锻造数值
	
	public static final int SC_RECHARGE_REMOVE = 10622;//图标消失
}
